![]() Guitar Hero proved the market for music rhythm games is broader than previously thought. Rock Band took the genre to the next step and made it a more social experience by going beyond the six-string domain. Now Guitar Hero: World Tour is answering back. It's not just about guitars now that the full band is brought in. It's not just about playing classic songs either. World Tour lets you become the rock star in every way possible -- from playing the tunes to making the music itself. I got my first look at the next game in the hit franchise and there's no doubt about it: I'm impressed. Neversoft and didn't sit on their laurels and pump out a cash-in sequel. ![]() Guitar Hero World Tour. Over previous Guitar Hero entries in that Star Power can now be accumulated. That include the guitar, drums, and microphone. There's so much new here that it's tough to decide where to begin. It's tough to rock out without the proper equipment. Guitar Hero: World Tour adds drums and vocals to the formula to go along with the already present guitar and bass. It doesn't just add two new peripherals and call it a day, though. This next Guitar Hero game will add new features to the trusty guitar, as well. The Guitar World Tour introduces a new guitar controller that is even more feature-laden than past designs. Before you get in a huff about just buying the Les Paul or X-plorer models from past Guitar Hero games, know that Activision has told us these will still work in World Tour. They just won't have access to all of the new stuff the added features bring to the table. That being said, you're going to want the new axe. The biggest addition to the new guitar is the touch pad located on the neck. While playing a song, this touch sensitive strip allows you to alter notes during sustains by sliding up and down the strip (giving more freedom and options than what you had before with just a whammy bar). It can also be used for tapping to play notes, particularly awesome if you want to mimic a slap bass. The real power of the touch pad comes in the music creator. We'll get to that soon. Other changes have been made to the design as well. The back/select button has been made to look like the bridge of the guitar. It's easier to hit for activating star power and gives a more realistic look to the body. The entire body is bigger, as well, approaching something closer to a real guitar. The d-pad has been given a bit of style as well by reshaping it to look more like a knob. All of the previous great features are still there on this guitar, too. It's wireless and sleek, has an accelerometer for activating star power (and more) and will make use of new custom faceplates. In short, it's the best guitar controller we've seen yet. The Mic The microphone peripheral is fairly standard. It's wired and comes without buttons. For menus and the like you'll need to use a controller. To activate star power in the game, you won't have to wait for a special section like you do in Rock Band. Tapping it or making a making a quick similar sound at any time does the trick. The Drums Three pads, two raised cymbals, and one bass pedal make up the action elements of this new drum peripheral. That equates to the basic setup of a snare, two toms, two cymbals and a bass drum. The two cymbals are raised above the three primary pads and, on the prototype set we got a look at, had hinges and swivels on them so that you could position them how you wanted. To activate star power with the kit you simply hit both cymbals at the same time. The first thing you'll notice when you see the kit in action is that it's quieter than the Rock Band drums, which is great news for neighbors everywhere. Each drum head is eight inches in diameter, slightly larger than Rock Band's kit, so you'll be less likely to miss when things get heated. Like the guitar, this puppy is wireless. That won't really aid you in your posturing, but it will keep your room less cluttered.
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May 2018
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